Pricing and Flexibility
When I decided to take the plunge into VR, I researched a lot of headsets. VR can get quite expensive – especially if you need to have a high-end gaming computer to even get started. That alone is a fairly large barrier to entry for most.
I tried out those $20-50 headsets that are a small step up from google cardboard – a pair of lenses in a plastic housing using a mobile phone as the display, and with it being my first experience with VR, it was pretty exciting at the time. I even designed some things in Google Sketchup that I was able to explore in VR, but it still wasn’t very interactive.
The Samsung Gear VR and Google Daydream are slightly higher-end versions of that.
The Oculus Quest is the first of its kind – it bridges the gap between standalone VR and PCVR. It allows you to play high-end PCVR games while still having a large selection of quality games without needing a gaming PC.
Because of the success of the Oculus Quest, other VR brands are launching their own standalone headsets, such as Valve with the Deckard and HTC with a headset that is yet to be announced HTC Vive Likely Announcing a New Standalone VR Headset Next Week (roadtovr.com)
Has Its Own Game Marketplace
You can almost think of the Oculus Quest as the iPhone of VR. While VR Marketplaces like Steam and Viveport distribute games that are compatible with a range of headsets, the Oculus Quest marketplace is strictly for the Quest and Quest 2.
Portability
Another nice touch Is the fact that, while many other VR headsets require separate tracking cameras, the quest is built with all the tracking inside the headset. Also, because it’s a standalone headset with internal storage, it’s completely portable and needs no wires of any kind (until it’s time for charging).